Make tourism more respectful of marine life
Technological Module : Database
A. Exploratory research
Project n°1: Pavillon Bleu
1. Project carriers: Pavillon Bleu team members
2. Beneficiaries: Endangered marine species, Birds, People,
Tourists
3. Users: Tourists going to Bretagne
4. Need: The need to go on a beach or to a harbour that is
clean and respectful of the environment.
5. Principle: It registers the beaches and harbours that
recieved the Pavillon Bleu Label for 2021. In 2021 410 beaches and 115
harbours got the the label.This label has been designed in line with the
Sustainable Development Objectives and are based on the following main
criteria:
- Environmental education
- Quality of management of the site and its environment
- Waste management
- Care of the water
From the list of cities that is provided on the App, you can locate the
beaches and harbours and also get the meteo.
6. Main technologies involved: Geolocalisation, get the
weather from other websites (API), linked to a database of all beaches and
harbour (database)
Sources:
https://www.pavillonbleu.org/teragir/le-pavillon-bleu.html
https://apps.apple.com/fr/app/plages-pavillon-bleu-2011/id380486339
Project n°2: Obsenmer
1. Project carriers: Cotentin Cetacean Study Group
2. Beneficiaries: Endangered marine species, Birds, People,
Tourists
3. Users: Its has been designed for a large set of people:
it can be for professionnals, associations, boaters and it can be used in
ecotouristic programs.
4. Need: The need is to raise awareness about marine
ressources of the erea, the regulation that is enforced and the good
practices that need to be followed.
5. Principle: It divides 6 geographical ereas: mediteranean
sea to Açores, the English channel, Atlantic ocean, Guyana, Polynesia and
Antilles. There are two levels of observation for boaters: the expert
level and boater level. This application includes: a guide of
identification to recognize the different species, an historic of
observations, a quizz to train to recognize the different species and the
possibility to share your observations on the social media.
6. Main technologies involved: A database registering all of
the observations, a tool to help the photo identification of marine
animals, the use of a GPS and an API to share your discoveries on the
social media.
Sources:
https://www.obsenmer.org/pages/presentation
https://www.obsenmer.org/cgu/conditions-generales-d-utilisation.pdf
Project n°3: Nav&Co
1. Project carriers: The French Office for Biodiversity
(OFB) and the Hydrographic and Oceanographic Service of the Navy (SHOM).
2. Beneficiaries: Endangered marine species, Birds, People,
Tourists
3. Users: Boaters that navigate in the breton erea.
4. Need: The need is to raise awareness about marine
ressources of the erea, the regulation that is enforced and the good
practices that need to be followed.
5. Principle: This application let you discover the local
biodiversity, based on nautical chart of Brittany's water. It informs the
boaters when they enter a marine proctected erea and any erea where a
particular environmental regulation is enforced. At the end of the trip a
dashboard is generated, summing up, the path that have been taken during
the trip. For now, the application is applicable from Mont Saint-Michel to
Croisic.
6. Main technologies involved: Use the location of the phone
based on GPS and network, USB storage, a database registering the
environmental legislation, pictures and information about biodiversity and
a connection to the service that gives information about the tides.
Sources:
https://www.ccbi.fr/actualites/lancement-de-lapplication-mobile-navco-en-bretagne/
https://play.google.com/store/apps/details?id=com.navco
Project n°4: Ocean's Zero
1. Project carriers: Surfrider Fondation Europe
2. Beneficiaries: Endangered marine species, Birds, People,
Tourists
3. Users: People that live or tourists that stay on the
seaside.
4. Need: The need is to raise awareness about marine
ressources of the erea, the regulation that is enforced and the good
practices that need to be followed.
5. Principle: This application offers to teach users how to
reduce waste through a serie of 25 challenges. Each challenge corresponds
to a type of behavior and for each behavior is explained the impact on the
environment and the actions that can be made to reduce it. At the end of
each challenge it also displays the result of the other users and
evaluates the positive impact all the users had together on the
environment.
6. Main technologies involved: The main technology involved
is a database storing the different data related to the challenges.
Sources:
https://apps.apple.com/fr/app/oceans-zero/id1437627143
B. Deepening
I - Obsenmer:
1. Carriers and actors of the project: In addition to the
intiators of the project we can also find the following actors:
- The administrator general: GECC
-
The administrators of the different zones: Cybelle Planète
(Mediterranean sea to Açores), GECC (English channel), Bretagne
vivante (Atlantic ocean), Océania (Polynésia), GEPOG and the WWF
Guyane (Guyana). The administrator for Antilles zone is to be
determined.
-
Financial support: Occitanie region, MAAF Assurances, French Agency
for Biodiversity, Dreal Normandie, MAVA
- Local regulation: the management of sea erea /
- Developer of the application: Cybelle Planète
- Content management: Users / scientifics
2. Research question: How can boaters be aware of marine
species to be protected?
3. The reason I selected the project: I've selected this
project for the following reasons:
- It is well designed
-
It is entertaining since you can train yourself to recognize them
through games
-
There are different levels of data collection which means they adapted
to the different segments of their audience.
-
I like the collaborative side of this app because it can create a
community
II - User scenario:
1. Users: Its has been designed for a large set of people:
it can be for professionnals, associations, boaters and it can be used in
ecotouristic programs.
2. Persona: Sam is a single 27 year-old engineer that is a
nature and an animal lover. He enjoys practicing scuba-diving, sailing,
climbing and hiking during his sparetime. He can't spend a week without
going out for a run or else for a walk in the forest. As during his
scuba-diving sessions he noticed that the variety of species encountered
decreased, he is worried about the fact that in a few years from now, most
of them will disappear. In addition to this, he sees that a lot of people
aren't aware of the harm that can cause their misbehavior when going on
holidays on the seaside. Therefore, his main preoccupation is finding a
way to make people aware of the beauty of the marine life.
3. Key features: Thanks to this app, the user can:
-
Collect information about a specie that has been encountered during
the boat trip
- Take a picture of the animal
- Learn to recognize these animals
- Get informed about the good practices that need to be followed
- Access to the public observations registered by other users
4. UX storyboard:
III - Technical analysis:
1-2. Technical overview - Database version:
The different databases that are used in the project are the
following: information related to the observation, the animals that have
been registered, informations of the user, information about the
observation parameters.
Observations' database:
- Observation's id number - stored once
- Observation's date - stored once
- Observation's current time - updated in real time
- Observation's latitude - stored once
- Observation's longitude - stored once
- Number of animals observed - stored once
-
Level of accuracy of the number of animals observed - stored once
- Public or private status of the observation - stored once
- Presence of young animals - stored once
- Animal's position - stored once
- Speed of the animal observed - stored once
- Observation starting time - stored once
- Duration of the observation - stored once
Animals' database:
- Animal's id number - stored once
- Animal's name - stored once
- Animal's category - stored once
- Animal's standard picture - stored once
- Animal's description - stored once
Users' database:
- User's id number - stored once
- User's name - stored once
- User's password - stored once
- User's email -stored once
- User's first name - stored once
- User's last name - stored once
- User's structure organization type - stored once
- User's boat type - stored once
- User's fishing gear - stored once
Types of action:
- data is created : a user creates and fill-in the information
related to the journey.
- data is read : a user access the documentation to get more
information about a specie.
- data is updated : a new observation is created and the map
displaying the count of observation per geographical erea is updated.
- data is deleted : a user decides to delete his Obsenmer user
account.
Types of query:
- search : a specie
- filter : by group of species
- sort : by name of specie
3. Added value thanks to databases:
The databases are in this case essential because there are a lot of
information that need to be strictly organized and structured. The use
of data base improve the access to data through query languages for the
specific needs of each part of the app. Thus it avoids data redundancy.